In fact, games have become so complex nowadays that leaving this feature out would reduce the rendered image quality. MS DirectX Version 6. This is not surprising as we saw from earlier tests that the G Max is really better at higher resolutions. The DualHead Clone option is perfect for presentations where the image on your display monitor is replicated on the other output which can be connected to a large projector. Matrox only supports HeadCasting feature through the bundled Matrox Digimask software, which have never become popular. But for now, we shall test it in its intended form. A little disappointing for tweakers I must say.

Uploader: Mumi
Date Added: 5 April 2013
File Size: 37.30 Mb
Operating Systems: Windows NT/2000/XP/2003/2003/7/8/10 MacOS 10/X
Downloads: 81040
Price: Free* [*Free Regsitration Required]

Let’s see if the GMax really lives up to its hype. Unfortunately, I was not able to capture any screen shots of the movies that I mattrox. Before matros start counting the chicks before they hatch, let’s look at the results first. This is actually a requirement in the CAD world, where exact depth precision is needed.

The TNT2-Ultra driver version was the reference driver version 2. In fact, the performance at bit for q3demo2 was better than bit for low resolutions.


It contains various features, such as full hardware alpha-blended sub-picture blending and real-time aspect ratio conversion. But before I do that, let’s take a look at some of the driver features that the G has to offer. Matrox’s award-winning Powerdesk display drivers and control panel integrated Dualhead in a very flexible and functional way that become world-renowned for its effectiveness.


Views Read Edit View history. As soon as the word got out about Matrox’s next product, the G, the only question users seemed to ask was whether or not Matrox would have an ICD ready for deployment, performance took a close second to the million dollar question in this case.

Matrox was known for their quality analog display output on prior cards and the G is no hezd. The Installation, Driver features and Programs.

Matrox G – Wikipedia

Sign up now Username Password Remember Me. In addition, a special add on is also available to enable your G to display on a Digital Flat Hesd monitor. If the competition comes out on top, simply work towards better yields on your chips and release a higher clock speed version of your product.

Anyway, we should see the difference in performance to be minimal between bit and bit rendering. It allows easy navigation and setup of your display with one click of a button.

This was attributed both to its architecture and to the poor drivers it relied on for much of millenikm life especially OpenGL ICD. Well, here are some nice pics although not the best millenihm I’ve captured to add to what you’ve already seen in other reviews. I’m sure most of you have already seen some of the most breathtaking shots ever reproduced on a graphic card. This is perhaps one of the most desirable feature ever placed into a single graphic card, dual display capabilities.

Perhaps the most notable feature of G is its ability to drive two separate monitors to display a single desktop.

Videocard virtual museum ยป Matrox Millennium G DualHead

The best example for the use of stencil buffering is in flight simulator games, where the view of the cockpit is masked out since it does not need constant rendering, and only the scene outside the cockpit is rendered. The 3D capabilities of G were identical to G There is no doubt that this product is packed with some of the best features you can find, or will ever find in one single offering.


Codenamed ” Toucan “, it was a more powerful and refined version of its predecessor, the G In the bit and bit comparison tests, I only used Q3Test 1.

The ratio conversion allow users to display The results for 3D Mark 99 Max at x with bit per pixel rendering are shown above.

In fact, games have become so complex nowadays that leaving this feature out would reduce the rendered image quality. We finally made it to the benchmarks. It does this by improving on the 96 constant registers specified for by DirectX 8. Ok, ok, I know some of you are getting overloaded already, but just bear with this for another second.

You have two options, either react to one of the squares of the picture that have already been revealed or hold your breath until the final piece falls into place. Show me what it can do!